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Seeddance 2.0[Core Concept]
视频
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[Core Concept]

O

作者

Oogie

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VIDEO · 1

[Core Concept] “A real person naturally existing inside a pixel RPG game world” 👉 Background = Pixel art 👉 Character = Photorealistic (identical to the real person) 👉 Key = No sense of mismatch --- [🚨 Absolute Rules – Top Priority] Must be exactly the same person as in the uploaded image Do NOT alter facial structure, eyes, nose, mouth, or proportions Maintain original hairstyle Preserve natural skin texture Do NOT transform into a different-looking person 👉 “Composited look ❌ / Naturally co-existing in the same space ⭕” --- [❗ Scale Adjustment Rule – Critical] 👉 Must be applied Character size must be 25–35% of the total frame height or less Maintain the same scale ratio as NPCs/background people Must feel naturally comparable to nearby objects (benches, streetlights, shops) 👉 Forbidden: Filling the center of the screen ❌ Large, model-like portrait scale ❌ 👉 Core idea: “A playable character size within a game world” --- [Distance & Lens Settings] Camera distance: Mid-range (full body visible + enough environment) Lens: 28mm–35mm (natural perspective with environmental depth) 👉 Effect: Character appears smaller, environment becomes more prominent --- [Character Placement] Positioned slightly below center Clearly grounded (no floating) Must include shadows consistent with lighting direction --- [Character Style] Fully photorealistic (NO pixelation) Original outfit must be preserved Natural NPC-like presence (front-facing or slight angle) --- [Background – Pixel World] High-quality pixel art (16-bit / 32-bit) based on {{CITY}} 👉 Landmark examples (Osaka): Dotonbori Glico sign Tsutenkaku Tower Riverside walkway Takoyaki shops 👉 Must be instantly recognizable as {{CITY}} --- [Spatial Composition] Foreground: streets, benches, shops Midground: character (small scale) Background: cityscape + landmarks 👉 Strong sense of depth is required --- [Game UI Elements] Top-left: pixel-style character profile Top-right: mini-map Right side: quest panel Example: “Explore {{CITY}}” “Go to Dotonbori (0/1)” Bottom: joystick + inventory + camera button --- [Mood & Direction] Daytime / clear weather Warm color tones Emotional RPG atmosphere --- [Quality Contrast] Background: high-density pixel art Character: ultra high-resolution photorealism Aspect ratio: 9: 16 (mobile game format) 👉 Core contrast: “Pixel world + real human” --- [Final One-Line Summary] A high-quality pixel-art RPG world set in {{CITY}}, featuring a photorealistic person scaled correctly as a small in-world character (25–35% of frame height), naturally integrated into the environment with proper perspective and shadows, including game UI elements, cinematic composition, ultra-detailed, 4K resolution.

提示词结构分析

这条 视频 提示词约 2776 个字符,由 80 个描述段组成。它围绕“[Core Concept]”组织画面,并明确覆盖了运镜、光线、动作、视觉风格、场景。

已包含的控制维度

运镜光线动作视觉风格场景

如何改成你的版本

  1. 先替换“[Core Concept]”中的主体或场景,同时保留原有动作逻辑。
  2. 保留运镜描述,只调整速度、方向或景别,避免一次改变太多变量。
  3. 根据成片目标补充声音,并删除不会改变画面的形容词。

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看得见生成效果的 Seedance 2.0 提示词案例

每个案例都同时提供完整提示词和可播放视频,方便在生成前判断运镜、节奏、光线、主体一致性与视觉风格。

从提示词灵感到 AI 视频的一体化流程

选择提示词后可继续修改场景,按需上传参考图,并在右侧生成器中设置比例、分辨率、时长与音频。

如何写出更好的 Seedance 视频提示词

依次说明主体、动作、环境、镜头运动、景别、光线、视觉风格和时间节奏,保留真正会改变画面的具体信息。