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Seeddance 2.0A professional AAA video-game production character refere...
视频
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A professional AAA video-game production character refere...

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Shams

Prompt

VIDEO · 1

A professional AAA video-game production character reference sheet titled "GRAVEWELL — TOXIC TRAPPER" in industrial stenciled typography at the top left, set against a pure white background, 16:9 aspect ratio, dense concept-art turnaround layout. Character: A hunched bog-witch doctor, broad-shouldered but stooped with age, wearing a rusted iron lung-mask shaped like an old diving helmet, riveted seams leaking faint green vapor from the eye-slits. His robes are stitched from waterlogged canvas and tarpaulin, layered with rotting bandage wraps and rubber aprons stained in chemical greens and swamp browns. A corked glass lantern of bubbling swamp gas hangs from a leather belt loaded with corked specimen jars, syringes, and bone vials. His exposed hands and forearms are stained a deep poison-green from decades of brewing toxins, knuckles cracked and calloused. A heavy gas-tank harness with cracked rubber hoses runs up his back into the mask. Layout (production turnaround sheet): Center: full front-view T-pose for model reference Left: full back-view turnaround Right: 3/4 left and 3/4 right turnarounds Bottom row: three closeup inset panels — (1) the iron lung mask front-on with vapor detail, (2) the poison-stained hands gripping a corked jar, (3) the gas lantern and belt rig Top right corner: an action pose mid-throw, hurling a toxic jar Small material callouts with thin leader lines labeling textures: "rusted iron — oxidized orange-brown," "waterlogged canvas — frayed weave," "toxin stains — sickly green gradient," "glass lantern — internal gas glow" Color palette swatch strip along the bottom edge: rust orange, swamp green, bone white, tarnished brass, sickly chartreuse Rendering style: Crisp linework with traditional cross-hatching and stippling shading layered under flat cel-shaded color blocking, like a hybrid of an old anatomical medical illustration and modern game concept art. Visible ink hatch lines on shadow areas (mask interior, fabric folds, rust pitting). Selective desaturated palette — mostly muted earth tones (rust, bone, mud-brown, canvas tan) punched through with one vivid accent: toxic chartreuse-green glow from the gas vents, lantern, and jar contents. No background elements, no ground shadow beyond the character group, pure white isolated background throughout. Sharp, clean outlines suitable for a production art bible / character design document.

Prompt structure analysis

This 视频 prompt uses about 2406 characters across 13 descriptive segments. It builds the shot around “A professional AAA video-game production character refere...” and explicitly controls camera, lighting, action, visual style, setting.

Control dimensions detected

CameraLightingActionVisual styleSetting

How to adapt it

  1. Replace the main subject or setting in “A professional AAA video-game production character refere...” while preserving the original action logic.
  2. Keep the camera instruction and change only its speed, direction, or framing.
  3. Add audio only when it changes the intended result, and remove decorative adjectives that do not affect the shot.

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Seedance 2.0 prompt examples that show the result

Each example pairs reusable prompt text with a playable video, so you can judge camera motion, pacing, lighting, subject consistency, and visual style before generating.

From prompt idea to AI video in one workflow

Choose a prompt, refine the scene, add a reference image when needed, then set aspect ratio, resolution, duration, and audio in the side generator.

How to write a stronger Seedance video prompt

Describe the subject, action, setting, camera movement, framing, lighting, visual style, and timing. Keep instructions concrete and remove details that do not change the shot.